Showing posts with label PS3. Show all posts
Showing posts with label PS3. Show all posts

Monday, May 30, 2022

The Legend of Heroes: Trails of Cold Steel (PS3) Review


The Legend of Heroes: Trails of Cold Steel (PS3) Review

Date Released: 23 September 2013

Date Played: 30 May 2022


I tried with this game, I really tried.  Trails of Cold Steel is a spinoff series set in the Legend of Heroes universe.  This universe consists of fourteen interconnected games that span several subseries.  The closest thing I can equate it to is the Marvel Cinematic Universe where characters, plot points, themes, locations, and events all carry over between the individual entries in the various series and a deep knowledge of the lore and background of everything associated with it not only enriches the experience but is essentially required to derive enjoyment from playing an individual game.  This very traditional JRPG , published by Falcom, was met with high praise from the RPG community.  However, if you do some digging on the internet, you'll see that many people have the same issues I do.  The game has been followed by 3 direct sequels that apparently continue the story.



Story:

You play as Rean Schwarzer and his classmates from Thors Military Academy.  This academy resides in the Eribonian empire and is a central location in the overall Legend of Heroes universe. After arriving at the academy, Rean learns that the school is split between the nobility and the commoners, but he, and some select classmates, have been chosen to join an experimental group called Class VII.  This class has been selected for mysterious reasons and they are charged not only with completing their school work and military training, but also taking on a host of field studies, fetch quests, and other time wasting opportunities all over the empire.  

As you learn about the struggles of the various regions of the empire during your field studies, you'll see the class struggle between the nobility and their subjects, political espionage, shady pasts of the characters, masked villains, and the unavoidable "chosen one" concept that creeps into basically every RPG.  You're supposed to learn all about your classmate's backgrounds and their struggles and fears as you build relationships with them. This all builds up to a "twist" ending that you'll see coming about 20 hours before the story concludes. Sadly, the game ends on a cliff hanger.  So, you'll need to invest another 240 hours into playing the rest of the games in this sub series to see where it goes.  You'll need to spend over 1,000 hours to play all of the games in the Class of Heroes cinematic universe.  

Honestly, it's all extremely cliché and I feel like everything in this game has been done before... and better.  The story is just standard anime/JRPG stuff... the military academy, the political unrest, and mystery in the school are all done to death.  In addition to this, all of the characters are just generic stereotypes.  There's the pretty girl who gets angry and thinks everyone is flirting with her, the girl that secretly a ninja, the stand-offish noble, the stoic sword master, the overly flirtatious and heavy drinking older teacher, the protagonist with the mysterious background, the nerdy sidekick, the try hard that feels like he has to prove himself to the world, the genius that is top of the class and knows everything, and even the purple cat that always seems to show up at the strangest times. It's just... exhausting. 

At times, the game feels like a visual novel as there is way too much text and dialog that seems to go on and on.  Whenever someone says anything, every other character has to chime in about it and conversations that should only be a few sentences long are dragged out to an almost comical degree. I'll admit that I have much less patience for this now than I did when I was younger.  However, games like Persona are full of dialog.  Maybe even more dialog than this game.  However, the Persona games have style, interesting environments, likeable characters, and unique stories. All things that Trails of Cold steel lacks.

As I mentioned, most of the beginning of the game involves traveling to various regions in the empire.  These are guised as "get to know the region" missions, but really they all involve doing a bunch of fetch quests.  Go find 5 flowers, kill this monster, carry a letter back and forth, etc.  Then, suddenly, some event will happen and you'll have to go investigate and uncover some sort of secret conspiracy.  The town folk thank you, then it's back to school.  In between classes, you hang out with your friends, but mostly you do more fetch quests.  It's very grating and takes like 40 something hours to get past this part of the game.  Considering this is just the introduction to the game where you're getting to learn about your surroundings and classmates, it becomes very abundantly clear that this game has serious pacing issues.  Like, some of the worst I've ever seen.  That includes most JRPGs, which are notoriously slow. This game has no problem wasting your time.

The fans of this game will tell you that you really need to play the games from the other Legend of Heroes series to fully appreciate this game.  Well, I'm not going to spend 1000 hours of background research to gain slightly more appreciation for a game that I don't think has a very interesting story or characters.  They claim that the draw of this series is the "world building" and how all of the political turmoil through the various regions plays out.  Well, I don't like that either.  I just couldn't muster up any feelings about anything in this game.  Even if a game is tied to an overarching series, it needs to be able to stand on it's own.  And in the case of Trails of Cold Steel, that just doesn't happen.



Gameplay:

It's a JRPG.  There aren't random battles.  Instead you wonder around in the dungeon and can see the enemies.  You can attack them from behind, a la Persona style, to gain an advantage in battle.  After that, things take place in turn-based combat like you would expect.  There are a few gimmicks that you need to use to be successful like linking your characters together to give them dual attacks and such, and positioning your characters to avoid area of effect attacks, but in general it's just the same old attack, skill arts, spells, and items. You also have S-breaks, which are powerful attacks, that the characters can unleash if they have their gauge full. Skills are done through slotting gems that you collect into your Arcus.  The game goes all into how Arcus technology works and tries to explain how it's possible.  But, in the end, it's just putting gems into gem slots like in almost every Final Fantasy game. I enjoy turn based combat, and thought that the battles in this game were decent enough.  They aren't good enough or innovative enough to carry the whole game though.  Not by a longshot.  

The game can be a little challenging as you're getting the hang of the combat and the enemies hit pretty hard. Luckily, you don't really need to grind too much. In fact, grinding doesn't work very well because leveling up is so slow.  It's better to just try to hone your tactics and methodically move your way through the dungeons. Most enemies have a trick or weakness that you'll need to exploit to be successful. Once you reach the boss and take them down, you'll be awarded with enough XP to put you around your target level for the next section of the game. Some of these boss fights can be difficult and slow.  So, when you fail, it really feels like a kick in the teeth. Fortunately, if you fail on a boss fight, they give you the option to try again with the difficulty of the boss turned down.  I know this is an answered prayer for a lot of players and I'll admit I did it a couple of times when I was getting tired and ready to put down the controller.  On top of this, you're able to save anywhere in the game (outside of the lengthy cutscenes) so if you're diligent with saving, you shouldn't lose too much progress.

I was struggling with the game at some point and looked online for advice.  Most of the advice in the game involved exploiting its weaknesses.  Things like, "equip all of your characters with delay runes so the enemies never get a chance to attack", or "the only way to make money is to spend 5 or 6 hours crafting omelets with one of the characters and selling them."  It seems like this is one of those games where more people are interested in "breaking" the game rather than mastering it. 

There's also a minigame called "Blade" that is a card game you can play with your friends.  It's very simple and a lot of fun, and honestly was my favorite part of the game.  I wish it was expanded upon more and served as larger component in the overall game.

Presentation:

The game looks really bad.  I know it's a PS3 game from 2 generations back, but it looks rough for even a PS3 game and would look more at home on the PS2.  The characters are very anime looking and have very few features, the environments are bland and textureless, the animations are clunky and awkward, and everything just feels flat and lifeless. If it weren't for the character's hair and the color of their eyes, I don't think you could tell them apart.

The music, on the other hand, is absolutely fantastic.  This especially includes the combat music which is some of the best in the game and is catchy as can be.  The different regions you visit in the game all have unique themes and the music changes to suit them.  It blends harmoniously well with the different environments and I don't recall hearing anything that I didn't think was great.  It's a stellar soundtrack for sure and is one of the best parts of the game.  

The game luckily has English voice acting to go along with the text.  It's pretty well performed, but feels like your typical anime delivery.  The girls are either shy and quiet, or overly cutely.  The guys are quiet and stoic, or overly aggressive.  There's very little in between these two extremes and you can tell the voice actors did their best to give life to these flat and uninspired characters. 

Conclusion:

I had such an unexpectedly boring and unfulfilling time with this game that it made me question if I even liked RPGs anymore.  I have played dozens of them, and before this, I would have considered them a "loved' genre of mine.  Maybe I'm too old for the cliched anime stereotypes and the cookie cutter story... or maybe, it's just bad writing.  It's hard to tell.  The characters, the story, the world... everything in this game just did nothing for me.  I don't want to have to play fourteen 80+ hour long games to feel like I "get" what's going on in the world that the developers have created.  Those sorts of things should be a bonus, not a requirement.  One person online said, "the biggest draw of this game was the promise of things to come in the next games."  Ugh... no.  

It's not a bad game.  It's a completely fine, boring, everyday, cliched, standard RPG.  There are a million just like it.  However, the enormous Class of Heroes world is unique.  If that's something you're really interested in diving into, this game may be for you.  If you're looking for an interesting one-off story with cool characters and exciting locations... this may not be your cup of tea.

I have a really high tolerance for terrible games and have literally beaten thousands of different games.  I'm not sure how many JRPGs I've finished... but it's a lot.  This game was so boring that it took me 6 months to work my way through it.  Mustering up the energy to play for even a couple of hours at a time was a real chore.

Final Status: Played

Final Score: 5/10 (very mediocre)

Wednesday, July 14, 2021

Blur (PS3) Review

 

Blur (PS3) Review

Released: 5/25/2010

Played: 7/14/2021 


I remember there was a fair amount of hype surrounding this game when it was first announced and there was certainly a fair amount of buzz in the press to be sure.  "It's basically Burnout combined with Mario Kart" was the overall consensus of what this game was going to be.  Unfortunately, that enthusiasm was shared with another game that was released just a week earlier, Split/Second.   Both of these games had modern cars from a variety of manufacturers, rocking soundtracks, powerups, car combat, and enough edginess to cut into the most hardened gamers.   Having a release dates in such close proximity to each other seemed to split the fan base between the two games and neither one was much of a breakout hit.  At the time, both games were reviewed rather well by the critics as well as the public, but they never seemed to gain that huge market share their publishers were clamoring for.  Both games did gain a cult following and command a decent price for a physical copy these days (which is uncommon for a racing game).   As with many games, the nostalgia associated with them seems to embed itself in a vocal contingent of the public and it's difficult to find a negative word about this game in any reviews or retrospectives written in the last few years.  Is the game really that good and deserving of its cult following?  Or is it just rose colored glasses that allow old fans of the game to overlook its glaring flaws?

When I popped the game into the PS3 I was a little bummed to see the game trying to connect to the servers to gather data for leaderboards and whatnot.  Obviously, the servers have been offline for who know how long. It's a depressing foreshadowing of the future of game collecting. With all of the connectivity required in games from the last 15 years, are we still going to be able to play them when the servers shut down?  Luckily, that wasn't the case with this game and I was able to back out of the loading screen and start the game just fine.   I was greeted with an intro that shows a lot of cool cars drifting, sliding, ramping, crashing, and all the other stuff you want to see cars to in a video game.  It looked pretty cool and the graphics of the cutscene still held up pretty well.   I started the career mode and saw that the game was split into several sections with an obvious "rival" that you're supposed to defeat at the end.  I picked a car and jumped into the first race.    As for the gameplay, this game is just a racing game.   You start in last place, and try to make it  into first by the time you cross the finish line. You drift, draft, overtake, rub, slam, and do whatever you can to move into 1st place and then your do everything you can to stay there. You pick up items like in Mario Kart.  There are healing items, shields, fireballs, homing missiles, and several more to aid you (or stop you) on your goal of coming in 1st place. I like the idea of this, but honestly, the racing is so chaotic, draw distance so bad, and motion blur so strong that it can be really difficult to connect your shots with anything. The cars all have various stats like grip, speed, etc. and selecting the correct vehicle for that specific race is imperative to your success.   I strongly emphasize the word, "imperative" in this case because this game is HARD.    The A.I. is ruthless and overly aggressive.  There are several types of cars to select from and they range from sports cars, trucks, eurocars, rally cars, etc.  But, in my opinion, it didn't seem to matter very much as there are so many cheap programming tricks implemented in this game to make it more difficult and often unfair.  Many times, I would be running side by side with a pick-up truck while I was in a top of the line sports car.  Without any powerups, on a straight away, in clear weather, the truck would just pull away with a 30% speed boost out of nowhere.  When I got out in front of the pack, I would constantly be bombarded with tons of heat-seeking fireballs (this game's version of the red turtle shell from Mario Kart).    As soon as the 3rd race, I was having to do several attempts.  

There are different types of events as well.  There's standard races with car combat like mentioned above.  Also, there's combat events where you have to shoot down computer controlled bots to gain points and add seconds onto a timer.  You have a target score to reach in order to pass the race.  There are also time trials where you have to collect little clocks and speed ups to finish the race with enough time on the clock.     All of these events are ranked and award you medals that you use to unlock new cars and other events.   While you're racing there are also supplementary events that occur that increase the number of medals you can earn.  Some of these just involve following a specific path by going through 15 checkpoints scattered over the raceway.  Another way you can earn a medal is by gaining a set number of, "fans" while racing.  This is done by destroying opponents, drifting around turns, performing jumps of ramps, and other cool actions.   Unfortunately, completing any of these tasks isn't very doable because of the annoying A.I. getting in your way.  Many times I was trying to get through a checkpoint just to get rammed out of the way at the last second. I feel like the A.I. of the game is designed to make your time more frustrating rather than try to win the race.  Also, the framerate, motion blur, and screen shaking make viewing this game quite difficult.  A lot of the time I felt like I couldn't really see what was going on or where I was supposed to go.  This only adds to the chaos of playing this game.  As far as I can tell, there's no way to upgrade your cars.  So, you're stuck using the same underperforming vehicles time and time again until you grind out the fans you need to unlock a new one.  

After several attempts, I made it to the final boss of the first area only to discover that I wasn't allowed to race against them.  Apparently, you're supposed to complete a bunch of arbitrary goals while doing the previous races.  These included things like gaining 5000 fans, destroying a certain number of racers, knocking someone off the edge of the map, etc.   Ugh.... so, progress is locked behind performance challenges.  Disappointed.    I ground out the challenges to unlock the boss and proceeded to get absolutely destroyed by her.  I tried several times with no success before googling some reviews of this game.  Quickly, I realized, that a lot of people were very frustrated with the single-player mode of this game when it came out.   There are plenty of forum posts complaining about how hard and unfair the game is with counterpoints telling them to, "get gud."   Arguing ensued.      

This led me to look at some of the critic reviews, and I was surprised to see that a lot of them agreed with the public... and me about the single-player.   Despite this, I continued to play for several more hours.  I completed all of the races, time trials, and combat events that I encountered, but was completely locked out of the boss battles because of the terrible conditions you have to fulfill.  It was around this time that I realized that I just wasn't having fun playing this game.  Yes, it had cool cars, combat, powerups, attitude, decent graphics, good play control, and bumping (yet forgettable) music... but it just didn't do anything for me.  

I had to ask myself, "why does this game have such a following?"  The answer is simple.  Multi-player.  Like many games of the time, people just played online with their friends and had a good time being in the chaos and excitement.   The reviews from the time more or less confirmed this.  As is often the case with games that are remembered more for the online experience, I wonder if many of the internet warriors supporting this game today actually played the single-player experience when it first came out. Without the nostalgia of playing with your friends influencing your opinion of the game, I just can't see someone having a good time with this game in 2021.  There is no multi-player for this game anymore, so it has to stand on its single-player mode only.  Obviously, it can't do that. 

There are a lot of missteps and poor design choices with this game that lead it to be both boring and frustrating simultaneously.  Despite its cult status and surprisingly high monetary cost (around $30 at the time of this review), it's nothing special and isn't a very good racing game in my opinion.  The combat seems to get in the way of a decent racing game rather than improve it and the progress being gated by frustrating challenges took out a lot of the sense of momentum.  Unless you can travel into the past and play online, I would avoid this one.  Your time is better spent elsewhere.


Final Status: Played

Score: 5/10 (Mediocre)