Showing posts with label Racing. Show all posts
Showing posts with label Racing. Show all posts

Monday, July 4, 2022

Super Monkey Ball Banana Mania (Switch) Review

 


Super Monkey Ball Banana Mania (Switch) Review


Release Date: 5 October 2021

Date Played: 1 July 2022


Super Monkey Ball Banana Mania is a remake of Super Monkey Ball, Super Monkey Ball 2, and Super Monkey Ball Deluxe and was released for the 20th anniversary of the series to appease the hordes of rabid fans that had been clamoring for a new entry into the series.  It was met with generally favorable reviews from the public and critics alike, but was strongly disliked by veterans of the series due to some blatant technical issues.  It was developed by Ryu Ga Gotoku Studio and published by Sega.  


Gameplay:


Banana Mania contains all 300 stages and minigames from Super Monkey Ball Deluxe (which is a compilation of all stages from Monkey Ball 1&2). Just like all of the previous Monkey Ball games, your goal is to navigate your monkey ball from the beginning of the stage to the goal at the end. Rather than controlling the monkey itself, you instead tilt the entire stage and allow gravity and the game’s physics to maneuver yourself around the obstacles, ramps, jumps, and other barriers as you make your way to the goal before the time limit runs out.  You’ll also need to be wary of falling off of the edge of the level as most of them have no walls to prevent you from plummeting to the void below.  Falling off the edge restarts you at the beginning of the stage and you get as many attempts as you would like.  This is a departure from some of the earlier games in the series that had a limit to the number of attempts you could make. As you make your way through the ever increasingly difficult levels, you’ll not only need to rely on a steady hand to keep from careening over the narrow and precarious platforms, but you’ll also need to whip out your fast-twitch reflexes for some of the more speed based levels. At times the stages are more like a puzzle with hidden switches and odd timings.  Sometimes, you can’t even figure out what you’re supposed to do as there is no seemingly possible way to tackle the level. If you fail enough times, the game will take pity on you and give you the option to get help.  This will give you more time for the stage as well as giving you yellow arrows to follow that will attempt to show you the most optimal course. Even with these, figuring out some of the levels will make you pull out your hair.  


See, Super Monkey Ball is hard.  Despite its cute and bubbly presentation, it’s tough as nails.  Some of the stages are so difficult that they may take hundreds of tries to reach the goal and learning to master these games is only for the most hardcore and serious gamer. It could take hundreds and hundreds of hours to become a Monkey Ball expert and there is a significant number of people out there who fall into this category. They are the ones that know these games so well inside and out, that they were the first ones to detect that something wasn’t quite right with Banana Mania.  According to the developers there are some “rebalances” to some of the stages that are supposed to make the game easier. Coupling this with the unlimited continues, Banana Mania is purported to be a more casual experience for a new generation of gamers while having enough fan service to bring back the old school fans.  Banana Mania was remade in Unity, a video game engine that was different from the one used in the original games.  While it does look flashier and seems to work well, the physics, camera, and control are just a bit “off” from the way they felt in the original games.  On top of that, the Switch’s analog sticks don’t aren’t precise enough to give you that extremely tight control that you need.  I heard stories of expert Monkey Ball players that can clear the original games without ever dying not being able to complete some of the beginner stages in Banana Mania.  One Youtuber who held a world record in the game at one point couldn’t even finish the story mode because the control was so bad and he struggled so much. Tons of fans of the series said the camera was so abysmal that the game was essentially unplayable and it’s better to just disable it because it has a habit of rotating on its own.  Not only does this often make it difficult to see where you’re going, it will also change your trajectory.  So, if you’re on flat ground and you hold directly down on the analog stick, you will begin by heading down, but the camera will then start rotating to position itself behind the monkey.  Once it has rotated 90 degrees, pressing down no longer moves the monkey down, instead it starts moving it 90 degrees to the left. It’s so incredibly frustrating and if you’re in a hectic area where you’re bouncing all around, you’re constantly having to fight against the camera.  Never has maintaining a straight line been so difficult. 


On the other hand, newcomers to the series seemed to have no issues with the game and said that it was totally fine and that the old players were just so used to controlling the games with a different controller that they were having a difficult time adapting to the Switch’s analog sticks. The truth is somewhere in the middle.  Yes, the controls and camera aren’t as tight as they were in the originals.  Yes, the Switch’s analog sticks aren’t well suited for the game.  However, if you don’t have deep rooted Monkey Ball muscle memory, you can learn to adapt to playing the game this way.  That is, until you start getting into some of the more difficult stages. Now, I’m not a Monkey Ball master, but I can give you an example.  On the stage, “Sieve” you have to navigate down a narrow path that has rings zipping up and down its length.  If your monkey ball is hanging slightly over the edge of the path, the rings will collide with it as they shoot by and knock you off the edge.  For the final part of the stage, you have to traverse an extremely long and narrow path with a very tight ring that leaves very little tolerance for being anywhere but dead center of the path.  Right before this section, there is a safe zone where you can line up your ball and make sure that you’re perfectly centered and traveling straight.  Now, at this point, no matter how slowly I went, or how softly and gingerly I tapped the analog stick, I couldn’t get anywhere remotely close to centered on Banana Mania.  I turned the analog stick sensitivity down as low as it would go (and likewise for the camera), and used all my skills to try to center up my monkey ball.  I would just barely touch it and it would overshoot my mark.  Then, I would tap it to correct and it would overshoot the other way.  I would sit there and fiddle around with it until time almost ran out, and could never get it right.  Once I finally tried to traverse the narrow path, I would start to veer off of the edge and no matter how hard I tried, I couldn’t correct my trajectory in small enough increments to keep the ball centered and would inevitably get knocked off by the flying ring.  It took me almost 45 minutes of trying this stage just to complete it (over 100 tries) and I only felt like I was able to beat it with sheer luck.  Fast forward to this morning, and I popped my copy of Super Monkey Ball 2 into my Gamecube and tried the same level.  I was able to beat it on my first try. I got in the safe spot, tapped a few times to center myself, and then just pressed up on the analog stick. The controls are just so much more precise and the gamecube controller has plastic segments shaped in an octagon that surround the analog stick.  So, if you press up, the analog stick snaps into position at exactly 12:00.  On the Switch, if you press up on the analog stick, you might be off by 3% because there’s nothing there to guarantee you’re in the exact correct position.  For a game like Monkey Ball, a 3% margin of error is just too much to succeed. It can be extremely frustrating getting close to finishing a level over and over while failing because the controls just don’t work the way they should.  There are different monkeys you can choose to play as that have different attributes, so trying different ones might help you get over a hump that you’re struggling with. Still, sometimes it feels like you need sheer luck to help you finish certain stages.


In addition to the main story mode of the game and the challenge levels, you also have all of the beloved minigames from Super Monkey Ball Deluxe.  


These include:


Monkey Dogfight, where you have to shoot down the other players in an aerial combat scenario.  It’s pretty fun and controls rather well, but the levels are huge and there’s a lot of time just looking for your opponents rather than firing at them.


Monkey Boat, where you have to race down a river by alternatingly tapping the shoulder buttons to row your boat. There are combat powerups a la Mario Kart.  It’s fun, but can be a bit of a chore to play.


Monkey Tennis, where you just play tennis.


Monkey Billiards, where you just play billiards.


Monkey Fight, where you try to knock/punch your opponent off of a platform for points.  You’re in the monkey ball for this one, so it’s very physics heavy.


Monkey Golf, where you’re the golf ball on a miniature golf course.  It’s a lot of fun, but in the end it is just a golf game.


Monkey Soccer, is a simplified version of the game where everyone is in a monkey ball.  It’s quick paced and a lot of fun.


Monkey Target, where you roll down a ramp before launching your monkey into the sky where you have to glide towards various targets to earn a high score. This was one of the most popular parts of Monkey Ball Deluxe.


Monkey Baseball, where the pitcher throws themself at the batter who then attempts to knock them into sectioned off areas that determine if it’s a base hit, homerun, or out.  There is no fielding in the game and it feels very arcade-like and fun.


Monkey Race, that’s basically just Mario Kart with everyone in a Monkey Ball instead of a go kart.  It works well, but nothing will ever live up to Mario Kart.


Monkey Shot, is an on rails shooter where you go through three levels of shooting down enemies before having a boss fight.  It has nothing to do with Monkey Ball, and I’m surprised it’s here.  But, it really is a nice inclusion.


Monkey Bowling, is bowling with monkey balls.  Line up your shot, and let it fly.  



These minigames/party games are a huge draw to the whole package and there are more than a handful of people that bought the entire game just to play them with their friends.  The problem is that the physics in some of the games are just broken and don’t work.  Monkey Target is probably the favorite minigame for most people, and it is essentially unplayable.  None of the controls perform like they should, and it’s almost impossible to score any points.  It completely ruins the game because you repeatedly crash into the water over and over and can’t seem to keep elevation.  In addition to this, baseball’s physics are off too and it’s nearly impossible to aim your shots when batting.  The other minigames perform fine, especially when playing with other people.  



Presentation:


Banana Mania looks good and does a lot to update the appearance of some games that are 20 years old.  There are new textures abound and the game is as bright and colorful as ever.  All of the monkeys are really cute and charming and are able to carry the over-the-top silliness of the game. Also, I think the game runs at a pretty constant 60 frames per second. In story mode, there are little vignettes between the various worlds where you get to see some animation of the monkeys watching craziness on TV.  It’s a nice addition, but they weren’t really able to hold my attention and I found myself going for my smartphone whenever they came on.  The soundtrack that accompanies the action has a late 90s, early 2000s dance music sound to it that works well overall with the whole package and really helps it keep its feel of being an arcade game. It’s good, but I don’t find it particularly memorable or catchy.  That’s probably due to my being so white-knuckled focused on the gameplay that I can’t concentrate on anything else. Of course, in true Sega fashions, you have an announcer calling out the game’s title and little quips like, “Get Ready!” At the beginning of every stage.  


Conclusion:


Super Monkey Ball Banana Mania is a complete package that is executed a little below what it needed.  It has everything you could ever want in a Monkey Ball game, but its poor controls and camera don’t give you the tools you need to actually make progress in the game.  In addition to this, the best minigames aren’t really functional and you can’t play them the way they were meant to be played.   If you’re a casual Monkey Ball fan and just want to play a few of the easier-medium difficulty stages, Banana Mania is a fine way to do that.  If you are already a Monkey Ball expert (or want to become one), I don’t think Banana Mania is going to let you do that. It just makes the game way too difficult.


I guess you could spend an incredible amount of practice learning to deal with the poor controls and camera.  But, why waste all that time when you can just play the older versions of the game and be instantly better?


Pros:

  • The Monkey Ball games look better than ever

  • It’s a fun concept for a game that will give you tons of fun (and frustration)

  • There is an abundance of content to sink your teeth into

  • Great pick up and play arcade feel that’s very welcoming

  • Easy to learn, hard to master


Cons:

  • The physics engine is different from the original games and doesn’t work as well

  • Some stages that are relatively easy on the old versions are nearly impossible here

  • The best minigames don’t function like they are supposed to


Final Status: Played

Final Score: 7/10 (good)


Monday, January 31, 2022

Checkered Flag (Jaguar) Review

Checkered Flag (Jaguar) Review

Date Released: 28 November 1994

Date Played: 31 October 2019

Checkered Flag is a racing game developed by Rebellion Developments and published by Atari. It was originally released as a handheld game for the Atari Lynx in 1991 where it was met with praise by critics and gamers alike.  Three years later, the game was remade for the commercially disastrous Jaguar game console.  This time around, the game is a woefully bad 3D polygonal racer that was blatantly trying to rip off the Virtua Racing aesthetic instead of sticking to the 2D sprite based visuals that were common during that time period.  Even today, many of those chunky polygon looking racers can have a sort of charming appeal to them that seems to have that retro-trendy vibe that's cool again. The aforementioned Virtual Racing is a still a classic as is Hard Drivin' and Stunt Racers as well.  Luckily, Checkered Flag, while very primitive looking by today's standards still holds up in a very nostalgic sort of way and falls right in with those other games in terms of its visuals. The sky, in particular, seems to be digitized pictures of actual clouds that had been photographed.  It clashes with the polygons of the gameplay in a wonderful and silly way that is so characteristic of 90s games that were trying to push for anything resembling photorealism.

Unfortunately, outside of the visuals, the gameplay doesn't hold up quite as well.  There are three modes to the game to choose from. Exhibition, where you can select you track, weather, number of laps, number of racers, and the color of your car (they are all identical) for a single race,  Free Practice, where you do the same but without any opponents, and finally Tournament mode where you try to come in 1st place against 5 other racers over 10 different races of 10 laps each.  It's an OK amount of content and is certainly par of the course for this time period. The tracks are all very basic and are set in boring locations that don't do a good job of being memorable in any meaningful way and all start to blur together in your mind after only a couple of runs through the game.  You have several different camera angles to view things, but as we've all learned by now, most of them are more cinematic and basically pointless for actually attempting to drive.  Remember when having a bunch of crazy camera angels was a selling point of a game?  My, how times have changed.



Where the game really falters in an unforgivable way is in the control department.  Checkered Flag performs extremely poorly and runs at around 10 frames per second.  It's so choppy and disorienting that it's almost impossible to control your car or even tell what is going on.  The action is simply too fast for such a low framerate and you'll find yourself constantly careening all over the track as you crash over and over again.  This enormous problem is only made worse by the abysmally poor handling of the cars.  If you hold down the left or right directional buttons for more than a fraction of a second, your car attempts to make a 90 degree turn and smashes into the wall.  As much as I tried, I just couldn't get the hang of controlling the cars in any sort intuitive way.  The only way to play effectively that I could figure out was to tap the directional buttons constantly.  Unfortunately, this doesn't allow the car to make turns fast enough to deal with any of the maneuvers that are required of you.  If you try to hold down the button, you'll oversteer and crash once again.  So, you end up doing a tap, tap, hold, hold, tap, hold sort of pattern that works well enough but makes the game far too labor intensive to be enjoyable and feels like real chore. Your thumb will be cursing you the entire time it's having to deal with the less than stellar directional pad of the Jaguar controller.  



Despite not being able to see what I'm doing, not being able to steer, and constantly crashing, I was able to complete all tracks in the game, come in 1st place on most, and even set the track record a number of times.  So, not only do you have a completely frustrating experience, it doesn't even pack a challenge to keep you coming back. So, this just leaves us with a game that's a ripoff of Virtual Racing, doesn't look as good, performs much worse, and isn't nearly as fun to play.  I guess if you were one of the sad few that only had an Atari Jaguar to play back in the mid 90s, then this was your only real option for a game like this... and believe me when I say that I can empathize with you over that struggle.  

Today, Checkered flag is one of the most affordable games on the Atari Jaguar; and in a time where retro game prices are shooting through the roof, this is one of the few that are still relatively obtainable.  But, heed my advice, unless you're aiming for a complete Atari Jaguar collection, don't bother picking up this one.  After an hour, you'll have seen all the content that it has to offer and the buyer's remorse will be palpable.

Final Status: Completed

Final Score: 2/10 (almost unplayable by today's standards)

 

Wednesday, July 14, 2021

Blur (PS3) Review

 

Blur (PS3) Review

Released: 5/25/2010

Played: 7/14/2021 


I remember there was a fair amount of hype surrounding this game when it was first announced and there was certainly a fair amount of buzz in the press to be sure.  "It's basically Burnout combined with Mario Kart" was the overall consensus of what this game was going to be.  Unfortunately, that enthusiasm was shared with another game that was released just a week earlier, Split/Second.   Both of these games had modern cars from a variety of manufacturers, rocking soundtracks, powerups, car combat, and enough edginess to cut into the most hardened gamers.   Having a release dates in such close proximity to each other seemed to split the fan base between the two games and neither one was much of a breakout hit.  At the time, both games were reviewed rather well by the critics as well as the public, but they never seemed to gain that huge market share their publishers were clamoring for.  Both games did gain a cult following and command a decent price for a physical copy these days (which is uncommon for a racing game).   As with many games, the nostalgia associated with them seems to embed itself in a vocal contingent of the public and it's difficult to find a negative word about this game in any reviews or retrospectives written in the last few years.  Is the game really that good and deserving of its cult following?  Or is it just rose colored glasses that allow old fans of the game to overlook its glaring flaws?

When I popped the game into the PS3 I was a little bummed to see the game trying to connect to the servers to gather data for leaderboards and whatnot.  Obviously, the servers have been offline for who know how long. It's a depressing foreshadowing of the future of game collecting. With all of the connectivity required in games from the last 15 years, are we still going to be able to play them when the servers shut down?  Luckily, that wasn't the case with this game and I was able to back out of the loading screen and start the game just fine.   I was greeted with an intro that shows a lot of cool cars drifting, sliding, ramping, crashing, and all the other stuff you want to see cars to in a video game.  It looked pretty cool and the graphics of the cutscene still held up pretty well.   I started the career mode and saw that the game was split into several sections with an obvious "rival" that you're supposed to defeat at the end.  I picked a car and jumped into the first race.    As for the gameplay, this game is just a racing game.   You start in last place, and try to make it  into first by the time you cross the finish line. You drift, draft, overtake, rub, slam, and do whatever you can to move into 1st place and then your do everything you can to stay there. You pick up items like in Mario Kart.  There are healing items, shields, fireballs, homing missiles, and several more to aid you (or stop you) on your goal of coming in 1st place. I like the idea of this, but honestly, the racing is so chaotic, draw distance so bad, and motion blur so strong that it can be really difficult to connect your shots with anything. The cars all have various stats like grip, speed, etc. and selecting the correct vehicle for that specific race is imperative to your success.   I strongly emphasize the word, "imperative" in this case because this game is HARD.    The A.I. is ruthless and overly aggressive.  There are several types of cars to select from and they range from sports cars, trucks, eurocars, rally cars, etc.  But, in my opinion, it didn't seem to matter very much as there are so many cheap programming tricks implemented in this game to make it more difficult and often unfair.  Many times, I would be running side by side with a pick-up truck while I was in a top of the line sports car.  Without any powerups, on a straight away, in clear weather, the truck would just pull away with a 30% speed boost out of nowhere.  When I got out in front of the pack, I would constantly be bombarded with tons of heat-seeking fireballs (this game's version of the red turtle shell from Mario Kart).    As soon as the 3rd race, I was having to do several attempts.  

There are different types of events as well.  There's standard races with car combat like mentioned above.  Also, there's combat events where you have to shoot down computer controlled bots to gain points and add seconds onto a timer.  You have a target score to reach in order to pass the race.  There are also time trials where you have to collect little clocks and speed ups to finish the race with enough time on the clock.     All of these events are ranked and award you medals that you use to unlock new cars and other events.   While you're racing there are also supplementary events that occur that increase the number of medals you can earn.  Some of these just involve following a specific path by going through 15 checkpoints scattered over the raceway.  Another way you can earn a medal is by gaining a set number of, "fans" while racing.  This is done by destroying opponents, drifting around turns, performing jumps of ramps, and other cool actions.   Unfortunately, completing any of these tasks isn't very doable because of the annoying A.I. getting in your way.  Many times I was trying to get through a checkpoint just to get rammed out of the way at the last second. I feel like the A.I. of the game is designed to make your time more frustrating rather than try to win the race.  Also, the framerate, motion blur, and screen shaking make viewing this game quite difficult.  A lot of the time I felt like I couldn't really see what was going on or where I was supposed to go.  This only adds to the chaos of playing this game.  As far as I can tell, there's no way to upgrade your cars.  So, you're stuck using the same underperforming vehicles time and time again until you grind out the fans you need to unlock a new one.  

After several attempts, I made it to the final boss of the first area only to discover that I wasn't allowed to race against them.  Apparently, you're supposed to complete a bunch of arbitrary goals while doing the previous races.  These included things like gaining 5000 fans, destroying a certain number of racers, knocking someone off the edge of the map, etc.   Ugh.... so, progress is locked behind performance challenges.  Disappointed.    I ground out the challenges to unlock the boss and proceeded to get absolutely destroyed by her.  I tried several times with no success before googling some reviews of this game.  Quickly, I realized, that a lot of people were very frustrated with the single-player mode of this game when it came out.   There are plenty of forum posts complaining about how hard and unfair the game is with counterpoints telling them to, "get gud."   Arguing ensued.      

This led me to look at some of the critic reviews, and I was surprised to see that a lot of them agreed with the public... and me about the single-player.   Despite this, I continued to play for several more hours.  I completed all of the races, time trials, and combat events that I encountered, but was completely locked out of the boss battles because of the terrible conditions you have to fulfill.  It was around this time that I realized that I just wasn't having fun playing this game.  Yes, it had cool cars, combat, powerups, attitude, decent graphics, good play control, and bumping (yet forgettable) music... but it just didn't do anything for me.  

I had to ask myself, "why does this game have such a following?"  The answer is simple.  Multi-player.  Like many games of the time, people just played online with their friends and had a good time being in the chaos and excitement.   The reviews from the time more or less confirmed this.  As is often the case with games that are remembered more for the online experience, I wonder if many of the internet warriors supporting this game today actually played the single-player experience when it first came out. Without the nostalgia of playing with your friends influencing your opinion of the game, I just can't see someone having a good time with this game in 2021.  There is no multi-player for this game anymore, so it has to stand on its single-player mode only.  Obviously, it can't do that. 

There are a lot of missteps and poor design choices with this game that lead it to be both boring and frustrating simultaneously.  Despite its cult status and surprisingly high monetary cost (around $30 at the time of this review), it's nothing special and isn't a very good racing game in my opinion.  The combat seems to get in the way of a decent racing game rather than improve it and the progress being gated by frustrating challenges took out a lot of the sense of momentum.  Unless you can travel into the past and play online, I would avoid this one.  Your time is better spent elsewhere.


Final Status: Played

Score: 5/10 (Mediocre)